AI Insights · Timothy · July 2022
Top 5 Toddlers Games on Android in Saudi Arabia Q2 2022
Discover the performance of the top 5 toddlers games on the Android platform in Saudi Arabia during Q2 2022, based on data from Sensor Tower.
During the second quarter of 2022, the top 5 toddlers games on the Android platform in Saudi Arabia showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
PK XD: Fun, friends & games from Afterverse Games experienced fluctuating weekly downloads, starting with approximately 18.7K at the end of March and dipping to around 4.7K in mid-May, before recovering to about 6.7K by the end of June. The weekly revenue for this app peaked at around $659 at the end of March, with a low of $265 in mid-May, and ended Q2 at $529. Weekly active users saw a slight decline from 130K in late March to 113K by the end of June.
Lingokids - Play and Learn, published by Lingokids - English Learning For Kids, had weekly downloads peaking at 5.5K in mid-April, followed by a decrease to around 1.6K in early June, and then a slight rise to 2.3K by the end of June. The app's weekly revenue started at $533 at the end of March, saw a low of $266 in late June, and closed the quarter at $393. Weekly active users increased from 6.1K in late March to about 9.5K in mid-April, before stabilizing around 6.6K by the end of June.
مكتبة نوري - كتب و قصص عربية from Noory LTD displayed modest download numbers, with a peak of 373 in late May, and a slight decline to 267 by the end of June. The weekly revenue for this app had its highest point at $282 at the end of March, dipped to $130 in mid-April, and concluded Q2 at $246.
Lamsa - Kids Learning App, published by Lamsa, saw a consistent increase in weekly downloads, starting at 7.1K at the end of March and reaching 12.8K by the end of June. The app’s weekly revenue varied, with a peak of $254 in late April and again in late May, ending the quarter at $240. Weekly active users for Lamsa grew steadily from 13.2K in late March to 21.1K in mid-June, before slightly decreasing to 18.4K by the end of June.
My Cat - Virtual pet simulator from Appsyoulove had notable fluctuations in weekly downloads, with a low of 391 in early June and peaking at 2.2K at the end of May. The app’s weekly revenue showed a downward trend from $342 at the end of March to a low of $56 in mid-June, but it rebounded to $133 by the end of the quarter. Weekly active users for My Cat started at 7.4K in late March, dropped to 4.8K in mid-June, and climbed back to 7K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.